﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FreeGoo.GameEngine.Renderables;

namespace FreeGoo.GameEngine.Interfaces
{
    public interface IRenderer
    {
        Renderable Renderable { get; set; }
        void Update();
        void StateChanged();
        void Delete();
    }
}
